THE RATIONAL ARGUMENTATOR |
Open Badges and Proficiency-Based Education: A Path to a New
Age of Enlightenment |
A major and tremendously
promising opportunity has emerged to achieve a new Age
of Enlightenment through technology and to enable large
numbers of people to desire, seek out, and enjoy
learning. Open Badges are an initiative spearheaded by
Mozilla but made available to virtually any organization
in an open-source, non-restrictive manner. Open Badges
can make learning appealing to many by rewarding
concrete and discrete achievements – whether it be
mastering a skill, performing a specific task,
participating in an event, meeting a certain set of
standards, or possessing a valuable combination of “soft
skills” that might otherwise go unrecognized. But even
beyond this, Open Badges allow for the portability
of skill recognition in a manner that far
outperforms the compartmentalization present in many of
today’s formal institutions of schooling, accreditation,
and employment. Individuals would no longer need to
“prove themselves” anew every time they interact with a
new institution.
Open Badges are still in
their infancy, but you can begin participating in this
exciting movement and earning your badges today. Based
on the economic understanding of network effects, the
more people actively use Open Badges, the more
opportunities will become available through the system.
An introduction to open badges (along with the
opportunity to try out the system and earn several
badges) can be found at
OpenBadges.org. For a more detailed discussion, Dave
Walter’s paper “Open
Badges: Portable rewards for learner achievements”
is recommended. (This paper, too, will enable you to
earn a badge.)
Various organizations
already issue badges. To immerse yourself in the
earning of Open Badges, you will be able to find several
introductory badges on the
Badge Bingo page from
Codery. For badges that can demonstrate some basic
skills, the
Mozilla Webmaker series enables earners to validate
their basic HTML coding knowledge. For individuals and
organizations seeking to issue their own badges, sites
such as
Credly offer an easy way to create and grant these
awards.
Mozilla Backpack can currently be used to host and
share the badges, though other compatible systems also
exist or are in development. Mozilla Backpack gives you
the option to accept, reject, and classify badges into
various “collections”. For instance, you can see a
collection of all the Open Badges I have earned so far
here, and a more skill-specific subset – all of my
Mozilla Webmaker Badges –
here. In a future world where badges will exist for
a wide variety of competencies, one could imagine
linking a prospective employer, business partner,
educator, or online discussion partner to a page that
documents one’s skills and knowledge relevant to the
exchange being contemplated. Unlike a resume, whose
value is unfortunately diminished by those dishonest
enough to present falsehoods about their past, Open
Badges are more robust, because they include metadata
linking back to the issuer and containing a brief
description of the criteria for earning the badge.
Moreover, Mozilla Backpack offers you complete control
over which badges you allow to be publicly visible, so
you remain in control over what you emphasize and how.
Open Badges make possible a
development I had anticipated and hoped to partake in
for years: proficiency-based education. I have only
known about Open Badges for less than a week at the time
of writing this article. Serendipitously, I learned of
their existence while reading “Ubiquity
U: The Rise of Disruptive Learning” by Mark Frazier,
and I was so intrigued that I embarked that same day on
intensive research regarding Open Badges and the current
status of their implementation. In the next several
days, I strove to discover as many issuers of Open
Badges as I could and to earn as many badges as I could
feasibly obtain within a short timeframe.
However, my earlier writings
have looked forward to the availability of this type of
innovation. As a futurist, I take pride in having been
able to accurately describe the future in this
respect.
In February 2013, in “The
Modularization of Activity” (here,
here, and
here), I wrote that “Education could be greatly
improved by decoupling it from classrooms, stiff metal
chair-desks, dormitories, bullies, enforced conformity,
and one-size-fits-all instruction aimed at the lowest
common denominator. The Internet has already begun to
break down the ‘traditional’ model of schooling, a
dysfunctional morass that our culture inherited from the
theological universities of the Middle Ages, with some
tweaks made during the mid-nineteenth century in order
to train obedient soldiers and factory workers for the
then-emerging nation-states. The complete breakdown of
the classroom model cannot come too soon. Even more
urgent is the breakdown of the paradigm of overpriced
hard-copy textbooks, which thrive on rent-seeking
arrangements with formal educational institutions.
Traditional schooling should be replaced by a flexible
model of certifications that could be attained through a
variety of means: online study, apprenticeship, tutoring,
and completion of projects with real-world impact. A
further major breakthrough might be the replacement of
protracted degree programs with more targeted
‘competency’ training in particular skills – which could
be combined in any way a person deems fit. Instead of
attaining a degree in mathematics, a person could
instead choose to earn any combination of competencies
in various techniques of integration, differential
equations, abstract algebra, combinatorics, topology, or
a number of other sub-fields. These competencies –
perhaps hundreds of them in mathematics alone – could be
mixed with any number of competencies from other broadly
defined fields. A single person could become a certified
expert in integration by parts, Baroque composition, the
economic law of comparative advantage, and the history
of France during the Napoleonic Wars, among several
hundreds of relatively compact other areas of focus.
Reputable online databases could keep track of
individuals’ competencies and render them available for
viewing by anyone with whom the individual shares them –
from employers to casual acquaintances. This would be a
much more realistic way of signaling one’s genuine
skills and knowledge. Today, a four-year degree in X
does not tell prospective employers, business
partners, or other associates much, except perhaps that
a person is sufficiently competent at reading, writing,
and following directions as to not be expelled from a
college or university.”
Even earlier, in 2008, I
offered, as a starting point for discussion, an outline
of my idea of proficiency-based education to PRAXIS, the
Hillsdale College student society for political economy
and economics. Below is my (very slightly expanded)
outline. It pleases me greatly that the infrastructure
to support my idea now exists, and I hope to contribute
to its widespread implementation in the coming years.
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“Open Badges are still in
their infancy, but you can begin participating in this
exciting movement and earning your badges today. Based
on the economic understanding of network effects, the
more people actively use them, the more opportunities will become available through
the system.” |
Proficiency-Based Education: A Spontaneous-Order
Approach to Learning
Outline by Gennady Stolyarov II from September
2008
The Status Quo
- Shortcomings of classroom-based
education – “one size fits all”
- Shortcomings of course-based
education – difficulty accommodating individual skills,
interests, and learning pace. Grades lead to stigma of
failure instead of iterative learning.
- Information problem of
communicating one’s qualifications
- Negative cultural effects
of segregating people by age and by generation – i.e.,
the “teen culture” generation gap
- Factory-based education
system versus meaningful individualized education
Proficiency-Based
Education
- Proficiencies replace
courses.
- Proficiency levels replace
grades.
- Proficiencies are easily
visible and communicable to employers.
- Proficiencies are
transferable by those who have them, up to their level
of proficiency.
Emergence of
Proficiency-Based Education
- Can be done
privately by individuals or firms
- Can be done in person or
on the Internet
- Can be done within and
outside the university system
- Can be done for pay or for
free
- People with proficiencies
can pass the proficiencies on to their children/relatives/friends
- Incentives exist to
restrict transfer of proficiencies to qualified persons.
- Networks of providers of
Proficiency-Based Education can form. It will not be a
centrally planned or directed system.
Advantages of
Proficiency-Based Education
- Faster learning
- More individually tailored
learning
- Ease of displaying one’s
exact set of skills
- More hiring will be based
on merit, since merit will be easier to see and verify.
- Indoctrination in
politically or socially favored but objectively absurd
notions will be much more difficult.
- The “teen culture” will
disappear. Young people will be better integrated into
adult society and will assume meaningful rights and
responsibilities sooner.
- Proficiency-Based
Education takes full advantage of all existing
technologies, leading to a more technologically literate
population with greater ability to control and improve
the world.
- Greater integration of
theory and practice and market selection of ideas that
tend to bring about useful practical results
***
Open Badges provide the
mechanism to coordinate the many thousands of competency-based
or proficiency-based certifications and other
achievements that I envision. While the processes
leading to the demonstration of competency or
accomplishment can be undertaken in any way that is
convenient – online or in person – it is essential to
have a universally usable digital system documenting and
affirming the achievement. The system should be
compatible with most websites and organizations and
should not be locked down by “proprietary” protections.
Proficiency-based education can only work if the
educational platform is not inextricably attached to any
particular provider of certifications, or else the very
use of the proficiency system will remain
compartmentalized and inapplicable to vast areas of
human endeavor.
The free, open-source, and
user-driven design of Open Badges provides exactly these
desirable characteristics. At the same time, while Open
Badges are free to create and issue, individual badges
can be designed and offered by organizations that offer
paid instruction – so that even traditional classes
could be revolutionized by the introduction of
competency-based elements, perhaps as a replacement for
grades or, in the interim, as a mechanism for earning a
grade. With the latter method, to get an “A” in a course
or on a project, one would not need to pass a timed exam
where every wrong answer constitutes a permanent
reduction of one’s grade. Rather, one would need to earn
certain kinds of badges demonstrating the completion of
course objectives.
The motivational aspect of
Open Badges stems from the immense engagement that is
possible as a result of visible, incremental progress.
This same motivating tendency explains the tremendous
popularity of computer games. (Indeed, one initiative,
3D Game Lab, is developing an explicit
educational computer game that will allow
integration with coursework and Open Badges.) By
enabling the earning of granular achievements (similar
to “achievement” in a computer game), Open Badges keep
learners focused on honing their skill sets and pursuing
concrete objectives. At the same time, Open Badges
facilitate creative approaches to learning and recognize
the diversity of optimal individualized learning paths
by leaving the choice of activities and their sequence
entirely up to individual badge earners.
If billions of humans could become “addicted” to
learning in the same way that some are said to be
“addicted” to computer games, our civilization would
experience a rapid transformation in a mere few years.
Technological progress, institutional innovation, and
the general level of human decency and morality would
soar to unprecedented levels, at an ever-accelerating
pace. Age-old menaces to our civilization, arising from
pervasive human failings and institutional flaws, could
finally be eradicated through vastly enhanced knowledge
and a voluntary, enticing channeling of many people’s
desires and enjoyments into highly productive paths that
produce “positive externalities” (to use the jargon of
economists). Open Badges, proficiency-based education,
and the addition of game-based learning elements (up to
and including full-fledged games, like the
Mars Curiosity Activity from Starlite Digital Badges
– just a hint of what is to come) can enable humankind
to make decisive strides in its efforts to build up our
civilization and beat back the forces of death, decay,
and
ruin.
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From the same author |
▪ The Modularization of Activity
(no
308 – February 15, 2013)
▪ Review of Gary Wolfram’s A
Capitalist Manifesto
(no
307 – January 15, 2013)
▪ Why Republicans Deserved a
Crushing Defeat in the 2012 Presidential Election
(no
305 – November 15, 2012)
▪ Rejecting the Purveyors of Pull:
The Lessons of “Atlas Shrugged: Part II”
(no
304 – October 15, 2012)
▪ Ayn Rand, Individualism, and the
Dangers of Communitarianism
(no
303 – Sept. 15, 2012)
▪
More...
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