Throughout history, humanity has had an interest in participating in
play and games. Even young animals engage in play, usually with siblings
and peers within the same pack or troop. In some animals, this play
mimics the behaviour of adults of their species hunting down prey, in
which the prey is a sibling that is left unharmed. Other animals play by
climbing across tree branches. The playing of games prepares younger
animals for the challenge of survival as adults in the natural world.
In primitive hunter-gatherer societies, children observe adults hunting
for and gathering food and engage in games that mimic such behaviour.
Men skilled in the use of weapons such as the spear or the bow could
repel a marauding predator animal seeking to capture food from a human
community. Games evolved where males of the society engaged in mock
battles, honing skills required when such a predator arrived in a
village. The same skills allowed men to hunt antelope and other animals
to provide food for their communities.
To some degree, modern computer games follow a similar theme. The
present Western political climate glorifies the defense industry and
people who participate in national defense. Advances in information and
computer technology have allowed programmers to develop training games
that can give players the experience of military personnel stationed in
a foreign country, having to defend themselves against snipers.
The theme can date back several thousand years to the stories of ancient
Greece, such as The 12 Labours of Hercules. In this epic, the
hero is warned of the creatures he will encounter, like the Gorgon
Medusa, who could turn a person who gazed upon her to stone. Hercules
also encountered the many-headed Hydra, who would grow two heads for
each head cut off during combat; a squid-like creature called the Kraken
that dragged people under water before eating them; and a humanoid
creature with the head and horns of a bull, called the Minotaur, who was
the master of a maze through which Hercules was required to pass. In the
modern cyber-version of the epic, players play the role of Hercules as
they take on the task of overcoming obstacles and achieving victory over
multiple opponents. The implicit message behind the epic is that despite
seemingly insurmountable obstacles, there is a chance of undertaking
action to actually achieve victory over adversity.
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“While violence, destruction
and blood are rampant among American video games, Japanese
Sudoku puzzles peacefully challenge players’ thinking
skills.” |
For over a century, most newspapers have published crossword puzzles
that a percentage of readers took on the challenge of solving. For many
readers, the presence of the crossword puzzle was one of the main
reasons to buy the paper. Many contemporary newspapers publish the
Sudoku puzzle that challenges players to think analytically as they fill
in the blanks with the correct numbers. While Sudoku originated in
Japan, it has found favour internationally. It provides players with the
challenge and the opportunity to achieve victory, perhaps assuring them
of their ability to succeed at a challenge. While violence, destruction
and blood are rampant among American video games, Japanese puzzles
peacefully challenge players’ thinking skills. Sudoku puzzles perhaps
mimic the process of invention whereby an inventor begins with a few
existing pieces of technology and uses ingenuity to add new pieces of
technology to build something useful.
Many centuries ago, Arab and Indian traders used a Sudoku-like
approach to develop an alternative to the cumbersome Roman numeral
system to perform calculations. Their base 10 or decimal numeral system
greatly simplified calculation in trade and commerce. It could be
applied to perform calculations in trigonometry and geometry. Easier
calculation gave rise to numerical games, puzzles and numerical
recreation that resulted in the development of the bead-based calculator
known as the abacus, which further eased calculation for trade,
commerce, geometry and trigonometry. Even to the present day, many Asian
children are taught calculation using the abacus.
The prevailing political agenda glorifies military service and
encourages the ongoing development of combat-based computer games,
perhaps preparing teenagers for possible future roles in military
service. Gamers may, for instance, direct the flight paths and
operations of cyber-drones. As they refine their drone flying skills on
cyber-missions, their newly acquired expertise prepares them to operate
real drones engaged in combat missions at distant overseas locations.
While there are also non-combat computer games out there, of course,
there is probably room for more. The free market requires computer game
programmers to develop products that appeal to large numbers of
customers. Programmers seeking to develop non-combat games could combine
the narrative/instructional approach of popular television documentaries
with games that develop players’ knowledge and skills in mathematics,
physics, chemistry, electronics and related sciences. Such games could further develop players’ skills and abilities in such areas as
entrepreneurship, innovation and invention, challenging them to develop
new useful services or useful technologies. The success of Sudoku
puzzles suggests the existence of a bigger market for non-combat games
that develop and enhance players’ skills for real-world entrepreneurial
challenges.
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From the same author |
▪
Envy as a Possible Cause of Bullying
(no
325 – October 15, 2014)
▪
Free Market, the State and the Spread of Ebola
(no
325 – October 15, 2014)
▪
Teachers' Strikes and the Homeschooling Option
(no
324 – Sept. 15, 2014)
▪
Constitutional Rights and Market Monopoly in Ontario
(no
324 – Sept. 15, 2014)
▪
Rampaging Gunmen and Unarmed Citizens
(no
323 – June 15, 2014)
▪
More...
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First written appearance of the
word 'liberty,' circa 2300 B.C. |
Le Québécois Libre
Promoting individual liberty, free markets and voluntary
cooperation since 1998.
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